1
...::: Scenarios :::...
1
 

Scenarios
1

In the MAP you find a series of palettes that allows you to visualize the map and the information associated to the map. These palettes can be hidden by clicking in the right button, you can also move them by drag and drop action.
The control Palettes are: CONTROL, INFO, LIST, LAYERS, ROUTES.

 

Palette CONTROL
1

Allows you zoom in and out and move right and left, up and down.

You can move the map by dragging on it but not dropping it until you reach the point you want.

If you click in any point of the map the engine makes a 100% zooming to the point.

Palette INFO
1

The Palette gives you the UTM coordinates (assuming the map is properly geo referenced) this data are the two first lines. When you move the map or your position in the map this info change.

If you want to go to an specific coordinate introduce the data in the boxes push go and a pointer will show you the position on the map.

If you push the arrow below the second line you save this date for future retrieval of the position just by pushing the go button.

Palette LIST
1

From the list you can access to the different PINs that represents the different objects you locate on the map. By clicking on the colour block a list of objects is displayed. Once you click in any name of the list the game engine takes you to the object on the territory making the PIN visible on the map.
The white colour allows you to see the complete list of objects. The black colour delete all PINs.
The PINs located in the map have a roll over that display the title, a text, a graphic icon and links to other objects.

Objects
1

In the scenarios objects can be located, these objects are linked to graphical forms sensible to the mouse. If we push over the area this light up showing an interactive area.

These zones can have a kind of interactive shape and these can be seen directly over the image.

 

The audio documents have their own controllers and are integrated in the scenario and do not open new objects in the desk.

 

Some objects can be integrated in the photo scenario like animations or messages.

 

Banner or images can be integrated in the scenario and link them to photo galleries or external links.

 

 

 

Any shape is possible to be used as a sensible zone in the scenario. This zones can be hidden or made them to visible.

Any link can trigger videos, audios, or photo.

 

 

The scenarios can include zoom objects for linking several scenarios. This link connect different scenarios through a zoom.

Zoom flash movement to link with another scenario.
1