
...::: Scenarios :::...

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Scenarios

In the MAP you find a series of palettes that allows
you to visualize the map and the information associated to the
map. These palettes can be hidden by clicking in the right button,
you can also move them by drag and drop action.
The control Palettes are: CONTROL, INFO, LIST, LAYERS,
ROUTES.
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Palette CONTROL

Allows you zoom in and out and move right and left, up and down.
You can move the map by dragging on it but not dropping it until
you reach the point you want.
If you click in any point of the map the engine makes a 100% zooming
to the point.
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Palette INFO

The Palette gives you the UTM coordinates (assuming the map is
properly geo referenced) this data are the two first lines. When
you move the map or your position in the map this info change.
If you want to go to an specific coordinate introduce the data
in the boxes push go and a pointer will show you the position
on the map.
If you push the arrow below the second line you save this date
for future retrieval of the position just by pushing the go
button.
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Palette LIST

From the list you can access to the different PINs that represents
the different objects you locate on the map. By clicking on the
colour block a list of objects is displayed. Once you click in
any name of the list the game engine takes you to the object on
the territory making the PIN visible on the map.
The white colour allows you to see the complete list of objects.
The black colour delete all PINs.
The PINs located in the map have a roll over that display the
title, a text, a graphic icon and links to other objects.
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Objects

In the scenarios objects can be located, these objects are linked
to graphical forms sensible to the mouse. If we push over the
area this light up showing an interactive area.
These zones can have a kind of interactive shape and these can
be seen directly over the image. |
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The audio documents have their own controllers and are integrated
in the scenario and do not open new objects in the desk. |
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Some objects can be integrated in the photo scenario like animations
or messages. |
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Banner or images can be integrated in the scenario and link them
to photo galleries or external links. |
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Any shape is possible to be used as a sensible zone in the scenario.
This zones can be hidden or made them to visible.
Any link can trigger videos, audios, or photo. |
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The scenarios can include zoom objects for linking several scenarios.
This link connect different scenarios through a zoom.
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Zoom flash movement to link with another
scenario. |
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