Edit Desktop

From here you configure all game parameters, all the objects
and you access the DESK as Puppet Master.
Bear in mind that this is the main access point for controlling
the game.
Centered in the page will show all game structure. Game, Group
and Players.
Before we explain you all possibilities lets have an overview
how the game engine works.
First, all Games are independent from each other and you can
create as many you like. All Games have objects, these objects
must be created in the game engine platform. There is a substantial
quality difference between the objects created in the game
engine platform than the ones uploaded to the Desk using
the mobile simulator.
The Game is composed by levels as many levels as you like, in
order to be promoted to the next level 100% of the level need
to be achieved.
This percentage is subjective and is given by the Puppet Master,
can not pass to the next level if 100% is not assigned to the
level.
All levels are full of objects and these objects must exist in
the game engine platform. You can add more objects at anytime
to the level of the DESK, either from the game engine platform
or using the mobile simulator.
From the Mobile simulator you can add more object to a specific
group but from the editor Desktop you add to all groups at the
same time.
The Game is composed by one or more groups, these groups can
contain one or several players. If you want them to be independent
players (one player one group) then you need to create one group
per player. The players from the same group share the DESK that
means any player can modify the DESK at anytime affecting the
game Desk play and design. Here is where the player in the control
base is a very strategic one since s/he does a sort of traffic
control management. Important once the objects are uploaded by
the players these objects can be hidden in the DESK but not deleted.
The groups among them do not share anything, except the chat
if it is configured for sharing it. If not they do not
share it.
The players can access to the DESK from any
distant location, including different countries.
The groups are composed by players, these players have no access
to the information hosted in the game engine platform,
just to the one uploaded to the DESK by the Puppet Master.
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