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...::: EDIT DESKTOP :::...
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Edit Desktop
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From here you configure all game parameters, all the objects and you access the DESK as Puppet Master.

Bear in mind that this is the main access point for controlling the game.

Centered in the page will show all game structure. Game, Group and Players.

Before we explain you all possibilities lets have an overview how the game engine works.

First, all Games are independent from each other and you can create as many you like. All Games have objects, these objects must be created in the game engine platform. There is a substantial quality difference between the objects created in the game engine platform than the ones uploaded to the Desk using the mobile simulator.

The Game is composed by levels as many levels as you like, in order to be promoted to the next level 100% of the level need to be achieved.

This percentage is subjective and is given by the Puppet Master, can not pass to the next level if 100% is not assigned to the level.

All levels are full of objects and these objects must exist in the game engine platform. You can add more objects at anytime to the level of the DESK, either from the game engine platform or using the mobile simulator.

From the Mobile simulator you can add more object to a specific group but from the editor Desktop you add to all groups at the same time.

The Game is composed by one or more groups, these groups can contain one or several players. If you want them to be independent players (one player one group) then you need to create one group per player. The players from the same group share the DESK that means any player can modify the DESK at anytime affecting the game Desk play and design. Here is where the player in the control base is a very strategic one since s/he does a sort of traffic control management. Important once the objects are uploaded by the players these objects can be hidden in the DESK but not deleted.

The groups among them do not share anything, except the chat if it is configured for sharing it. If not they do not share it.

The players can access to the DESK from any distant location, including different countries.

The groups are composed by players, these players have no access to the information hosted in the game engine platform, just to the one uploaded to the DESK by the Puppet Master.

 

IMPORTANT: When you design the game the first step is to create the games and nothing else in this way all groups will have the same object information. Do not add levels without configuring first the groups an players.

Second step you add the groups, and then the players and finally the levels at anytime later you can add more players and levels, doing that way all objects are assigned to all existing groups.

If you do not do that way then what happen is that any new groups created later will not have the same object information, that could be your choice as well and can contribute to the game play. The groups do not need necessarily to handle the same information, during the game play they can reach to different conclusions and these different conclusions can drive them to winning the game.

Once you have created the game structure you can add the levels and after assign to the levels the objects for playing the game.

When you assign an object to a level this object is assigned to all groups. The object can be modified for each group in the same level giving this an extra value to the game.

 

 

CREATE Menu
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Use this menus to create the Games, Groups and players.

MENU: New Game
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Click on New Game to access the FORM , write the game name.

Choose if the CHAT is the for all groups or just for the group.

In the case you choose Chat all groups all messages are received by all players no matter in what group they are.

 

By clicking on save button you return to the main page where you can see the Game is created.

MENU: New Group
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Click on New Group to access the FORM.

Select from the list the game to add the new group.

 

Write the group name and save.

 

Once done get back to the main page to check if the group is created.

MENU: New Player
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Click on New Player to access the FORM.

Select from the list the Group to add the new player.

 

 

Introduce the player name after fill in in the NIC and Password there are the user and password names given to the players to access to the DESK for the control base and for the mobile access.

In order to avoid conflicts since all games run in the same engine we recommend the NIC starts for the country code (e.g. EE, HU, PL, etc)

Samples of valid NIC:
E_peter, HU_Kaunas, EE Tuire, SI-nino, sara-SK...

Samples of non valid NIC:
Peterwalterkunas, in short long names and surnames of players is not recommended

To end click on save.

Once all this is done get back to the main page to check it if players are created.
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